A downloadable game

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Working For the Corp is a cyberpunk print and play Descended From the Queen game.  You will play characters who work at a megacorp called "The Corp" who are tasked with defending sensitive information from runners.  Will you defend The Corp?

I have brought Jess Meir @burst0fhope on to add some cards and it has really changed the game, improving it dramatically.

Cover and card art by @diwataMANILA

Edited by GC Fournier @Callishka

Layout by Devon Apple @devonapple

This is the final printer product.  Check it out and let me know on Twitter @KDavidson925 whether or not you Defend The Corp!  

Here is a great Twitter thread talking about the game: https://twitter.com/casskdesigns/status/1199891078872289280

Purchase

Buy Now$5.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

WfTC Printer.pdf 36 MB

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Community copies

For each purchase of this game I will add a community copy for anyone to claim. 

Development log

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(1 edit) (+1)

Summary:

+ great theme & story prompts
+ replayability
+ no prep needed
+ beautiful art
~ if you don't like the story-only gameplay of For the Queen, this game probably won't appeal to you either

Full Review:

This game does a great job on using the For the Queen style of play to create a very different experience. Like For the Queen, players take turns answering story prompt cards until they reach the end-game question. In this case: "runners are coming to steal secrets, do you protect the corp?"

My first thought was, "Nah, who would?"

But then I started reading the prompt cards you use to build up the game's narrative. These prompts tap into the feelings I have for my own workplace: the Big Business? Do not like. Coworkers/relationships/memories made there? It's complicated. For example, one of the prompts is "what song does your coworker sing to pass the time?" and Oh MY Gosh I want to answer this...and would also have immediately have strong feelings about that coworker based on the answer.

The prompts cover a wide range of characterization: what have you done to earn your recent raise? What small talk do you have with the receptionist? How is this job is better than your last one? How will you get revenge on the co-worker who took credit for your work? And so many more.

That's the genius of this game: it takes the premise of the Corp is Bad in Cyberpunk, and then puts you in a slice-of-life reality of what it means to work there—in all its imperfections. Which for a worker, is often about day-to-day drama, good and bad.

My answer to the final question would be way less clear cut then I originally thought. Do I protect the secrets of the corp, thus protecting my job and coworkers? Protecting the memories and space we built together? I can see my final answer shifting depending on players' answers each game to the prompts. And each time, the question feeling more layered then the genre trope would lead you to believe.

(+2)

Hi Ken ! Your idea of a cyberpunk setting is awesome !

Would you like to made your game available on www.forthedrama.com ? it's an open and free app for playing #descendedfromthequeen games online. There is already 13 games and we translate games in many languages too.